oaObjectArray Member List

This is the complete list of members for oaObjectArray, including all inherited members.
append(const oaObject *&element)oaArray<oaObject *>
append(const oaArray< oaObject * > &arrayIn)oaArray<oaObject *>
cmpElements(const oaObject **elementsOther, oaUInt4 num) const (defined in oaArray<oaObject *>)oaArray<oaObject *> [protected, virtual]
copyElements(oaObject **elementsTo, const oaObject **elementsFrom, oaUInt4 num) (defined in oaArray<oaObject *>)oaArray<oaObject *> [protected, virtual]
find(const oaObject *&element) constoaArray<oaObject *>
get(oaUInt4 index) constoaArrayBase<oaObject *>
get(oaUInt4 index)oaArrayBase<oaObject *>
getElements() constoaArrayBase<oaObject *>
getNumElements() constoaArrayBase<oaObject *>
getSize() constoaArrayBase<oaObject *>
oaArray(oaUInt4 size=0)oaArray<oaObject *>
oaArray(const oaArray< oaObject * > &arrayIn)oaArray<oaObject *>
oaArray(const oaObject *arrayIn[], oaUInt4 numElementsIn)oaArray<oaObject *>
oaArrayBase(oaUInt4 size=0)oaArrayBase<oaObject *>
oaArrayBase(const oaArrayBase< oaObject * > &arrayIn)oaArrayBase<oaObject *>
oaArrayBase(const oaObject *arrayIn[], oaUInt4 numElementsIn)oaArrayBase<oaObject *>
oaObjectArray(oaUInt4 sizeIn=0)oaObjectArray [inline]
oaObjectArray(const oaObjectArray &arrayIn)oaObjectArray [inline]
operator!=(const oaArray< oaObject * > &other) constoaArray<oaObject *>
operator=(const oaArray< oaObject * > &arrayIn)oaArray<oaObject *>
oaArrayBase< oaObject * >::operator=(const oaArrayBase< oaObject * > &arrayIn)oaArrayBase<oaObject *>
operator==(const oaArray< oaObject * > &other) constoaArray<oaObject *> [virtual]
operator[](oaUInt4 i) constoaArrayBase<oaObject *>
operator[](oaUInt4 i)oaArrayBase<oaObject *>
remove(const oaObject *&element)oaArray<oaObject *>
set(const oaObject **arrayIn, oaUInt4 numElementsIn)oaArrayBase<oaObject *>
setNumElements(oaUInt4 n)oaArrayBase<oaObject *>
setSize(oaUInt4 newSize, oaBoolean saveElements=false)oaArrayBase<oaObject *>
sort(int(*compare)(const oaObject **, const oaObject **))oaArray<oaObject *>
~oaArray()oaArray<oaObject *> [virtual]
~oaArrayBase()oaArrayBase<oaObject *>

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