ValuePtr<T, 0> Member List

This is the complete list of members for ValuePtr<T, 0>, including all inherited members.
createInstance(const char *classID, IBase *reserved=NULL)SPtr<IBaseValue>
detach()SPtr<IBaseValue>
getRef()SPtr<IBaseValue>
getValue()ValuePtr<T, 0> [inline]
operator T *&() constSPtr<IBaseValue>
operator!=(const SPtr< U > &in) constSPtr<IBaseValue>
operator->() constSPtr<IBaseValue>
operator<(const SPtr< IBaseValue > &in) constSPtr<IBaseValue>
operator=(const SRef< IBaseValue > &v)ValuePtr<T, 0> [inline]
SPtr< IBaseValue >::operator=(IBaseValue *in)SPtr<IBaseValue>
SPtr< IBaseValue >::operator=(const SPtr< IBaseValue > &in)SPtr<IBaseValue>
operator==(const SPtr< U > &in) constSPtr<IBaseValue>
ptr() constSPtr<IBaseValue>
release()SPtr<IBaseValue>
SPtr()SPtr<IBaseValue>
SPtr(IBaseValue *in)SPtr<IBaseValue>
SPtr(const char *classID, bool factory=false)SPtr<IBaseValue>
SPtr(const SRef< IBaseValue > &in)SPtr<IBaseValue>
SPtr(const SPtr< IBaseValue > &in)SPtr<IBaseValue>
ValuePtr()ValuePtr<T, 0> [inline]
ValuePtr(T value, const char *type)ValuePtr<T, 0> [inline]
ValuePtr(IBaseValue *in, const char *type)ValuePtr<T, 0> [inline]
ValuePtr(const SRef< IBaseValue > &in, const char *type)ValuePtr<T, 0> [inline, explicit]
~SPtr()SPtr<IBaseValue>

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