oaHierPath.h

Go to the documentation of this file.
00001 // *****************************************************************************
00002 // *****************************************************************************
00003 // oaHierPath.h
00004 //
00005 // This file contains the definitions for the oaHierPath and oaHierPathElement
00006 // classes. These utility classes implement methods for referring to a specific
00007 // reference of a design hierarchy. A hierarchical path is composed of an array
00008 // that contains the elements of the path and the depth of the path. Methods are
00009 // implemented that allow applications to examine the contents of the path.
00010 //
00011 // *****************************************************************************
00012 // Except as specified in the OpenAccess terms of use of Cadence or Silicon
00013 // Integration Initiative, this material may not be copied, modified,
00014 // re-published, uploaded, executed, or distributed in any way, in any medium,
00015 // in whole or in part, without prior written permission from Cadence.
00016 //
00017 //                Copyright 2002-2005 Cadence Design Systems, Inc.
00018 //                           All Rights Reserved.
00019 //
00020 //  $Author: icftcm $
00021 //  $Revision: #1 $
00022 //  $Date: 2010/08/09 $
00023 //  $State: Exp $
00024 // *****************************************************************************
00025 // *****************************************************************************
00026 
00027 
00028 
00029 #if !defined(oaHierPath_P)
00030 #define oaHierPath_P
00031 
00032 
00033 
00034 // *****************************************************************************
00035 // Nested includes
00036 // *****************************************************************************
00037 #include "oaRef.h"
00038 
00039 
00040 
00041 // *****************************************************************************
00042 // Declare and define types in the OpenAccess namespace.
00043 // *****************************************************************************
00044 BEGIN_OA_NAMESPACE
00045 
00046 
00047 
00048 // *****************************************************************************
00049 // oaHierPathElement
00050 // *****************************************************************************
00051 class OA_DESIGN_DLL_API oaHierPathElement {
00052     oaRef                   *ref;
00053     oaUInt4                 row;
00054     oaUInt4                 col;
00055 
00056     friend class oaHierPath;
00057 };
00058 
00059 
00060 
00061 // *****************************************************************************
00062 // oaHierPath
00063 // *****************************************************************************
00064 class OA_DESIGN_DLL_API oaHierPath {
00065 public:
00066                             oaHierPath(oaUInt4 sizeIn = 10);
00067                             oaHierPath(const oaHierPath &pathIn);
00068                             ~oaHierPath();
00069 
00070     oaHierPath              &operator=(const oaHierPath &pathIn);
00071     oaBoolean               operator==(const oaHierPath &pathIn) const;
00072     oaBoolean               operator!=(const oaHierPath &pathIn) const;
00073 
00074     void                    pushLevel(oaRef     *ref,
00075                                       oaUInt4   row = 0,
00076                                       oaUInt4   col = 0);
00077     void                    popLevel();
00078 
00079     void                    setSize(oaUInt4 sizeIn);
00080     void                    setLevel(oaUInt4    level,
00081                                      oaRef      *ref,
00082                                      oaUInt4    row,
00083                                      oaUInt4    col);
00084 
00085     void                    reset();
00086 
00087     oaUInt4                 getDepth() const;
00088     void                    getLevel(oaUInt4    index,
00089                                      oaRef      *&ref,
00090                                      oaUInt4    &row,
00091                                      oaUInt4    &col) const;
00092 
00093     void                    getTransform(oaTransform &result) const;
00094 
00095 private:
00096     oaHierPathElement       *array;
00097     oaUInt4                 depth;
00098     oaUInt4                 size;
00099 };
00100 
00101 
00102 
00103 END_OA_NAMESPACE
00104 
00105 #endif

Return to top of page